Make sure you call your first election before this expires, and promise new housing. That will cover your medical needs as well as feeding your population for a few years. This building will pay for itself many times over the course of the game in increased aid and access to the most important edict in the game: apply for humanitarian aid. Once you have a little money, your very first infrastructure buy should be a diplomatic center. If you ever get more permanent expenses then income in this game, it's very hard to pull out of a debt spiral. The only way to keep your circus act going is MORE PLATES!Ĭlick to expand.Don't build any infra or houses until your economy is producing some reasonable money. *Eventually* they're gonna lose momentum, stop spinning, and come crashing down. Pretty much everything you try to do will inevitably lead to a spiral of destruction unless you quickly counteract it with something else that has its own problems.Įssentially, you're that guy in the circus that spins a bunch of plates on poles. Honestly, this game struck me as Dwarf Fortress: Tropical Island Edition. ![]() Of course then your people get all pissed off because they don't have a lot of food, but if they would just have a little patience. Boards are nice and all, but you wanna be stripping that island dry of all of its coffee and sugar and bananas and tobacco and what-not (ie, "stuff your population can't eat") in order to shove it all onto trading ships. Maybe."Ī number of farms produce goods that are export-only. *Then* you start raking in moneys, and *then* you can start improving your people's lives. A strategy I've found that worked (at least in the demo levels) is "screw your local population export economy comes first.
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